Design
Color Contrast Is Not Enough
Why passing contrast ratios is just the starting point.
Maya Patel·1 min 0
Stories, ideas, and voices from the divita community
Why passing contrast ratios is just the starting point.
When animation helps — and when it hinders.
When a game's story and mechanics tell different stories.
The overlooked dimension of inclusive design.
How to use color effectively — and when not to rely on it.
Why automated tools are not enough for real inclusion.
How visualizations can deceive — and how to prevent it.
Inclusive design creates better experiences for everyone.
How shared design languages enable coherent products.
Why what you leave out matters more than what you include.
Why type choices matter more than any other design decision.